Selected work

Products people can see, understand, and believe in.

A selection of public industrial-design and product-development work. Each project shows a different part of the job: finding the architecture, shaping the interaction, proving the idea, or carrying it toward production.

Cryptogrow product in a home setting
01PRODUCT02CONTEXT03SYSTEM

Public project evidence

Different products. Different problems to solve.

Open any project to move through the product direction, architecture, interaction, and development evidence behind it. Each one is labeled by its public status.

AIR portable outdoor power and navigation product shown as a complete studio render
W/01Collaborative design concept

AIR

A portable outdoor system that brings power, navigation, product architecture, and physical interaction into one coherent tool.

  • Industrial design
  • Hardware + UI
  • Product architecture
Open full project
Public product-reference montage of Meta Quest 2 and Quest Pro hardware
W/02Principal experience · Meta / Oculus

Meta Quest 2 + Quest Pro

Kendall contributed to controller ergonomics, charging, form development, and new-technology integration as part of the Meta / Oculus team.

  • Controller ergonomics
  • Charging
  • Technology integration
Open full project
Xenon compact drone internal architecture study
W/03Independent design concept

Xenon

An award-winning ultra-portable drone concept that organizes its airframe, propulsion, camera, electronics, and controls into one compact product architecture.

  • Drone design
  • Architecture
  • Packaging
Open full project
Evade augmented-reality eyewear concept shown in use
W/04Public design concept

Evade

Wearable hardware developed around fit, visual restraint, component packaging, and a product identity that reads clearly on and off the body.

  • Wearable hardware
  • Form development
  • Interaction
Open full project
Two complete render views of the radical Micromobility startup vehicle
W/05Startup project

Micromobility

A startup vehicle program that rethought steering geometry, structure, ergonomics, and riding position through radical physical prototypes.

  • Ergonomics
  • Prototyping
  • Experience
Open full project
Cryptogrow integrated lighting and airflow system glowing inside the empty enclosure
W/06Client project

Cryptogrow

A connected growing system that makes airflow, light, watering, enclosure, and access legible as one integrated object.

  • Connected hardware
  • Architecture
  • Hardware + UI
Open full project
Cuisinart toaster industrial-design rendering supplied by Kendall ToernerCuisinart
W/07Client project

Cuisinart

A premium appliance direction where proportion, control hierarchy, surface transitions, and daily-use character are resolved together.

  • Industrial design
  • Interaction
  • CMF
Open full project
ZRO:ONE modular waterpipe shown in two final product views
W/08Client project

ZRO:ONE

A compact modular waterpipe developed around self-lighting interaction, cleaning, component replacement, and a distinctive product identity.

  • Product architecture
  • Industrial design
  • Modularity
Open full project
Tesla Model B independent bicycle design concept shown in two side views
W/09Independent design concept — not commissioned by Tesla

Tesla Model B

An independent mobility concept exploring a recognizable electric bicycle identity, rider interface, and integrated product architecture.

  • Mobility
  • Concept development
  • Product identity
Open full project
Genie garage-door opener with its lighting, controls, enclosure, and rail resolved as one product
W/10Client project

Genie

A production-minded redesign that brings brand character, light distribution, controls, enclosure detail, and perceived durability into one appliance.

  • Industrial design
  • Detail resolution
  • Brand language
Open full project

What the work reveals

Five questions that change how a product turns out.

The final object depends on how the system is arranged, how people use it, and how well the idea survives engineering and manufacturing.

01

Architecture Before Form

Resolve the physical system before surface development locks bad assumptions in.

02

Rescuing the Prototype

Recover a technically functional but commercially compromised direction.

03

Making Interaction Physical

Turn controls, ergonomics, and user behavior into one coherent object.

04

CMF as Product Logic

Use material, finish, and part breaks to reinforce how the product is understood.

05

Protecting Intent Through Handoff

Keep the product coherent as CAD, DFM, suppliers, and manufacturing enter.

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