Selected work

Products people can see, understand, and believe in.

A selection of public industrial-design and product-development work. Each project shows a different part of the job: finding the architecture, shaping the interaction, proving the idea, or carrying it toward production.

Cryptogrow product in a home setting
01PRODUCT02CONTEXT03SYSTEM

Public project evidence

Different products. Different problems to solve.

Open any project to move through the product direction, architecture, interaction, and development evidence behind it. Each one is labeled by its public status.

AIR portable outdoor power and navigation product shown as a complete studio render
W/01Collaborative design concept

AIR

A portable outdoor system that brings power, navigation, product architecture, and physical interaction into one coherent tool.

  • Industrial design
  • Hardware + UI
  • Product architecture
Open project gallery
Xenon compact drone internal architecture study
W/02Independent design concept

Xenon

A compact internal architecture study showing how component organization and portability can become one physical system.

  • Architecture
  • Packaging
  • System thinking
Open project gallery
Evade augmented-reality eyewear concept shown in use
W/03Public design concept

Evade

Wearable hardware developed around fit, visual restraint, component packaging, and a product identity that reads clearly on and off the body.

  • Wearable hardware
  • Form development
  • Interaction
Open project gallery
Two complete views of the radical Micromobility prototype concept
W/04Independent mobility study

Micromobility

First-principles steering and handling work used to connect ergonomics, geometry, and a new vehicle experience.

  • Ergonomics
  • Prototyping
  • Experience
Open project gallery
Exploded architecture view of the Cryptogrow product
W/05Client project

Cryptogrow

An exploded product system that makes airflow, light, watering, enclosure, and access legible as one integrated object.

  • Connected hardware
  • Architecture
  • Hardware + UI
Open project gallery
Cuisinart toaster industrial-design rendering supplied by Kendall ToernerCuisinart
W/06Client project

Cuisinart

A premium appliance direction where proportion, control hierarchy, surface transitions, and daily-use character are resolved together.

  • Industrial design
  • Interaction
  • CMF
Open project gallery
Tesla Model B independent bicycle design concept shown in two side views
W/07Independent design concept — not commissioned by Tesla

Tesla Model B

An independent mobility concept exploring a recognizable electric bicycle identity, rider interface, and integrated product architecture.

  • Mobility
  • Concept development
  • Product identity
Open project gallery
Genie garage-door opener with its lighting, controls, enclosure, and rail resolved as one product
W/08Client project

Genie

A production-minded redesign that brings brand character, light distribution, controls, enclosure detail, and perceived durability into one appliance.

  • Industrial design
  • Detail resolution
  • Brand language
Open project gallery

What the work reveals

Five questions that change how a product turns out.

The final object depends on how the system is arranged, how people use it, and how well the idea survives engineering and manufacturing.

01

Architecture Before Form

Resolve the physical system before surface development locks bad assumptions in.

02

Rescuing the Prototype

Recover a technically functional but commercially compromised direction.

03

Making Interaction Physical

Turn controls, ergonomics, and user behavior into one coherent object.

04

CMF as Product Logic

Use material, finish, and part breaks to reinforce how the product is understood.

05

Protecting Intent Through Handoff

Keep the product coherent as CAD, DFM, suppliers, and manufacturing enter.

Start a project

Working through a similar product problem?

A rough brief is enough. Share where the product stands and what needs to move; Kendall will review it directly.