
AIR
A portable outdoor system that brings power, navigation, product architecture, and physical interaction into one coherent tool.
- Industrial design
- Hardware + UI
- Product architecture
Selected work
A selection of public industrial-design and product-development work. Each project shows a different part of the job: finding the architecture, shaping the interaction, proving the idea, or carrying it toward production.

Public project evidence
Open any project to move through the product direction, architecture, interaction, and development evidence behind it. Each one is labeled by its public status.

A portable outdoor system that brings power, navigation, product architecture, and physical interaction into one coherent tool.

A compact internal architecture study showing how component organization and portability can become one physical system.

Wearable hardware developed around fit, visual restraint, component packaging, and a product identity that reads clearly on and off the body.

First-principles steering and handling work used to connect ergonomics, geometry, and a new vehicle experience.

An exploded product system that makes airflow, light, watering, enclosure, and access legible as one integrated object.


A premium appliance direction where proportion, control hierarchy, surface transitions, and daily-use character are resolved together.

An independent mobility concept exploring a recognizable electric bicycle identity, rider interface, and integrated product architecture.

A production-minded redesign that brings brand character, light distribution, controls, enclosure detail, and perceived durability into one appliance.
What the work reveals
The final object depends on how the system is arranged, how people use it, and how well the idea survives engineering and manufacturing.
Resolve the physical system before surface development locks bad assumptions in.
Recover a technically functional but commercially compromised direction.
Turn controls, ergonomics, and user behavior into one coherent object.
Use material, finish, and part breaks to reinforce how the product is understood.
Keep the product coherent as CAD, DFM, suppliers, and manufacturing enter.
Start a project
A rough brief is enough. Share where the product stands and what needs to move; Kendall will review it directly.